Building Relationships is a game about roaming an island and meeting potential romantic partners. But that's not all: You're a building. Specifically, you're a house who eats furniture, loves fishing, and even knows [[link]] how to jump. As a house, you roll around this island at sometimes ridiculous speeds, chatting with different buildings and going on dates with them.
I saw Building Relationships at Gamescom Asia x Thailand Games Show on Saturday. It's a funny game but, crucially, it's not just funny because you're a building. It's also funny in the same way is: there's something inherently comical about the moment-to-moment movement, the bonkers physics, and the sense that you're always in control but only just.
When the seductive protagonist does find a date—perhaps with a charismatic windmill, or a friendly manor, or a "himbo" tent—the process proceeds as a mini-game. For example, as my house dined with a grand old abode, I had to put together a flat-pack table for my romantic interest to eat (because buildings eat furniture, obviously).
The smudgy, cosy surrealism of its art style, and the absurdity of the premise, masks what is unmistakably a work of personal expression for Boozayaangool, who's not shy about using the medium towards those ends.
"I started working on the game in a pretty dark place, and it makes sense to reflect that journey in the work itself," he said.
"I feel like, to want to make indie games, you have to be a little bit sad. And a lot of people want to express sadness. For me it's how I understand my sadness—writing about it—and this is an extension to that. I feel like I see that in a lot of games; maybe it's the Asian diaspora [angle]. Like : you have to be sad to want to make a game like that."
If you're curious to see how this bizarre sentient house adventure evolves into something darker, Building Relationships is [[link]] and will release in early 2026.