Post-layoff justifications are fast becoming their [[link]] own brand of technobabble. In case you're out of the loop, late last month due to "rising costs of development", "economic conditions", and all the things you're used to hearing by now.
The initial statement did at least paint some kind of proper picture. A model of "incubation projects" that "stretched our talent too thin, too quickly" was cited, with the layoffs characterised as a restructuring and refocusing on the studio's central games: Destiny and Marathon.
Despite that, the restructuring , while others claim the layoffs—caused by an —had been in the pipeline regardless of whether or not The Final Shape (Destiny 2's latest expansion) performed well.
These are words that have been translated by a live interpreter—but I'm still pretty confident they're downright fluff on content alone. We've seen this kind of vagueness before after the shuttering of Tango Gameworks, a unique allergy that occurs when you go above a certain pay threshold that makes you unable to .
Cue an avalanche of waffling about economic conditions, streamlining, optimisation, and the oft-invoked prayers to the ancient chthonic gods of . These are all words often brought up by the exact leadership responsible for placing their studios at risk in the first place—leadership which, barring extreme circumstances, will be keeping its job. [[link]] The will continue until the efficiencies have had their portfolios optimised and the leanness becomes flexibly refocused, or something.